Eduardo Martinelli·Mar 31Seeing data — Adding a Plate Tectonics Layer to my Planet RendererIn a previous post I have showcased how my plate tectonics algorithm works. This will be somewhat of a similar post but this time we will…
Eduardo Martinelli·May 19, 2025Let Hardware do the Heavy Lifting — GPU Instancing for Performance in UnityControlling the rendering process and harnessing the parallel power of modern GPUs.
Eduardo Martinelli·Apr 18, 2025Plate Tectonics Simulation on a PlanetHow I implemented a plate tectonics algorithm to make worlds feel more realistic and alive.